About This GameChickens!Chickens Madness gives you the ultimate power of being and behaving like a chicken in a very unique set of party games against your friends. Madness! It's all about being crazy! Run, jump, fly, do a butt pound, lay eggs, kick, punch, and hatch some baby chicks. All the tools you need to help these chickens go mad! Features
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Inputs. Update #8 -- Build[1.6.3a-AChickenInBalance]:
This is another quick minor update/patch for the 1.6a version. While it contains some bug fixing and some of the on going optimizations, which usually not adding to the game size. Or evn better sometimes when it reduces the final game size on disk. But you'll notice that the update size is quite large for a bug fixing update. The only thing I can mention right now, that those 35mb are for the new upcoming features. Yet you've no access directly to those future implementations, but it's worth it, and important to keep in the game from now on! Be tuned! V. . Update #10 -- Build[1.6.5a-AChickenInBalance]: Once more; an update within the 1.6 series. Still adding more to the overall package optimizations, and this could be the last iteration within the 1.6 branch! Also updated to the most recent engine version for better stability across all the available hardware and graphic cards. V. . Update #6 -- Build[1.6.1a-AChickenInBalance]: Back again!!! I wanted to give this update a unique name, as all other Chickens Madness updates. But it is not worth it. While the entire update contains one new feature only, but that single feature was enough to take all the time in the world in opening different systems and go deep deep into the core of the game to change some parts that never been touched in years!
Gameplay. Update #5 -- Build[1.6a-AChickenInBalance]:
Yup! another weekly update is here, while it's been only 7 days since the last update, one person, one PC and few people to test, but a lot of the updates below are an outcome of the previous months [not days] of working!
Parties. Update #12 -- Build[1.8a-AChickenOnTrack]:
Back again, with one of those updates that holds many changes, but unfortunately they are mostly under the hood!
Fixes. Update #3 -- Build[1.5a-SmallerChickenBox]:
With 1.5 all goes to the performance, while the game getting bigger, I wanted to set some standards for it, wanted to make sure that the game is not going to end up as 15 GB game, at the same time the performance have to keep as much stable as possible. With a lot been done behind the scenes, I'm glad to announce the major changes in that version:
Performance. Update #11 -- Build[1.7a-AReturningChicken]:
Yes Yes, its a major update! This update contains new content, features, fixes and whatnot! Make sure to enjoy it, and report any bugs. Comments, requests and feedback are welcomed as always!
Parties. Release Your Madness!:
Check this out!!!!! in the past few weeks, I've been working in putting together a new video for Chickens Madness using some of the great Let's play footages found on youtube. As you can watch the video right away here on steam, you can also watch it on the youtube channel (yes, made a youtube channel as well!) https://youtu.be/kVW7yyuX5nk This video is type of a thank you for everyone playing the game, and for those great channels for their contribution on showing the game to more and more awesome players! V.. Update #9 -- Build[1.6.4a-AChickenInBalance]: Yet another minor patch for the 1.6a version (Yup! the fourth one). There were few bugs been fixed for the build, but most of the effort were going to some progress (can't be tested now at your end) on Mac & Linux compatibility (mostly shader changes for now to make sure visuals will be consistent at all systems) Which means, YES the game will support Mac and Linux at some point. Also made a Credits screen for my HUGE team of me! V.
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